Mind Odyssey Film Festival:
David Mamet's House of Games
Riverside Studios, Hammersmith, London - 20 January 2002

Anne Dean
Head of Postgraduate Educational Services

As part of the College's year-long celebration of Psychiatry and the Arts, a festival of psychiatry-themed films was arranged at the Riverside Studios, which included Mamet's House of Games, which was screened on 20 January 2002, immediately after Nicolas Roeg's Bad Timing. The organiser of the film festival was Dr Peter Byrne, consultant psychiatrist.
 
Because I have written extensively on Mamet's work, I was asked to form part of an 'expert panel' who would discuss the film and to answer any questions from the audience following the screening. My co-panel member was Dr Raj Persaud, a consultant psychiatrist, well-known on both television and radio in the UK; I concentrated upon the dramatic/literary aspects of the film, whilst Dr Persaud dealt with issues of a psychiatric nature.
 
We had a packed cinema for the screening itself, and about 60 people remained behind for the discussion. Before this began, I gave a brief talk on the aspects of the film that I felt were particularly striking and interesting. These were:
 
  • Although Mamet is renowned for his mastery and use of language as dramatic action throughout his work, I considered it noteworthy that House of Games was a film, which primarily told its story through image and gesture, rather than via the spoken word. Mamet's trademark economy of linguistic style and incisive choice of every single syllable was still very much in evidence, but in this instance he preferred to let the images onscreen progress the action. Indeed, the film contains quite lengthy periods of complete silence, but much is being conveyed through glances, gestures and even the subtle use of lighting.

 

  • I feel this film is deliberately artificial in style, and portrays a stylised representation of reality, which is wholly in keeping with the labyrinthine world it portrays. Again, image is more important than the spoken word, and Mamet opts for a series of tableaux which call to mind the urban spaces captured in the paintings of Edward Hopper, as well as having the look of a 1940's film noir. The dialogue between characters is often almost 'stagey', their staccato exchanges reflecting the carefully crafted psychological games being played by almost every character in almost every scene; there is little time for relaxation here - virtually everyone is always 'on'.

 

  • My final main point relates to the nature of the confidence trick in Mamet's work. This is a theme that recurs repeatedly in his drama. Mike, the confidence trickster par excellence in House of Games is a natural successor to Teach in American Buffalo and the shark-like salesmen in Glengarry Glen Ross. Mike has raised the game to almost mythical proportions; there is a sense in which such characters perform the 'con' for its own sake. Whilst it is obviously good to win, to make money, the act of trickery itself becomes their raison d'etre. Each of these characters need the 'con' to keep going, to keep high - even to keep alive. Like those sharks, to stop is to die. In House of Games, perhaps Mamet himself is performing a confidence trick on his leading lady - after all, Margaret is played by his then-wife, Lindsay Crouse, and as first-time director she is required to put her trust in him as he directs her onscreen. As Mike tells Margaret early in the film, a con works not because the 'mark' gives the trickster their confidence; on the contrary, it is because the trickster gives their confidence to the mark. Manipulation is the name of the game.

 

There was considerable debate surrounding these points, as well as issues relating to Mamet's use of language and Margaret's compulsive/addictive personality (particularly that she and Mike are basically the same under the skin). Some audience members considered that the 'con' set-up by Mike and his cronies to swindle Margaret was rather obvious and could be spotted early on, whilst others thought the film was brilliant in its depiction of a series of scams culminating in a set-up of such sophistication and ingenuity, it could hardly be bettered.
 
Considerable discussion surrounded Mamet's choice of psychiatry as Margaret's profession; did he - as well as Hollywood in general - have a negative view of these doctors? Dr Persaud commented that House of Games remains one of the few films ever produced to intelligently engage with what psychiatry is really about, which renders it remarkable given how frequently psychiatry and psychiatrists are featured by Hollywood. While Dr Persaud has strong reservations about the inaccuracies endemic in the film concerning how psychiatrists actually work, it still comes closer to reality than any other cinematic portrayal - and can be watched (and enjoyed) by members of that profession.
 
The nature of the relationship between psychiatrists and their patients is again explored in House of Games - as it is in virtually every other film that includes psychiatrists among its characters. At one level, the film appears to be asking whether everything in a capitalist society is a 'con' - even the hallowed doctor/patient relationship. If this IS being implied, and this most precious of trusts betrayed, then surely there is no hope for genuine relationships in a free enterprise society. Psychiatry is being used to make an interesting political point about society at large, and this is what makes the film most enigmatic and fascinating.
 
There was also some discussion of whether the fact that Mamet had chosen to make his psychiatrist female had rendered her more susceptible to manipulation and trickery by Mike - putting a rather sexist spin on proceedings: would it have been possible to dupe a man so mercilessly? The discussion continued with questions being raised about the concepts of self-knowledge and self-forgiveness, and the moral ambiguities within the film, particularly in relation to Margaret's journey from healer to murderess. Rather than agonise over this deed, she forgives herself because she feels shooting Mike was justified, and goes on holiday.
 
This session lasted about 40 minutes and was most enjoyable, with excellent feedback being received. It certainly provided considerable food for thought.
 
January 2002.
 
© 2005 Royal College of Psychiatrists